Involving people with autism in the design process for digital devices may help create products that work well for them.
Digital assistive technology includes digital devices or programs that are designed to help people with autism. As much as 30% of new technologies are dropped because people with autism do not use them. A panel of 7 psychologists, who work with people with autism, recommended some ways to include them in the process of designing new technologies for them. First, the abilities, behaviors, and motivators (what motivates them) should be evaluated. Second, product designers should be experienced in autism to better know what might work. Third, offering a variety of products is a good idea because there is a range of abilities and interests among people with autism.









Please comment on this autism topic.
Responding to assistive technology
Feb 12, 2011 by ricky wilsonIPod's are a great teaching tool for both receptive and expressive development, our son with autism school provided the unit and programs. It has help greatly in Samuel's understanding of language.
Responding to assistive technology
Feb 2, 2010 by PWSMomThe exhibition of Swinburne University's multimedia projects was launched in 2009 by the CEO of Autism Victoria. The third year students this year did a 'mega project' of games for children with autism. 80 students worked in 16 groups, each developing a game to address a particular need for a particular child. The results can be seen, and played, at http://www.whizkidgames.com and information on the background, objectives and design rationale for the games is available at the companion site (for teachers, parents, clinicians) http://www.autismgames.com.au. A key aim of the project was for each group to focus solely on designing for their student, rather than to attempt to design for a stereotype. For this reason, particular interests and abilities are supported.
The project worked closely with Bulleen Heights school and assistive technology design researchers (Melb Uni, Victoria University and Swinburne Autism Bio Research Initiative) and is planned to be continued both as another mega project in 2010 and as part of a cross-disciplinary, cross-institutional digital assistive technology design group. At this stage, four PhD students will work on different aspect of the multimedia/design of the project over the next few years, with higher degree students from psychology and other disciplines anticipated.