Autism Therapy: virtual reality therapy

definition of virtual reality therapy: not yet defined.

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Medical Hypotheses, by Yuan, TF, and Hoff R., published in 2008, summarized Dec 10, 2008

Virtual reality and videos may be helpful in waking up the brains of people with autism.

Some people believe that problems with the motor neuron system that occur as a child is growing is one of the root sources of autism. This article reviews the mirror neuron system and describes how it can be used as a basis for therapy. Mirror neurons fire when a person observes action and when a person performs an action. Thus, computer displays may be able to be used to teach the brain how to perform an action. These displays could also maybe improve the way the brain functions.


Focus on Autism and Other Developmental Disabilities, by Goodwin, MS, published in 2008, summarized Aug 8, 2008

Technology may soon be able to help people with autism have better access to therapists and doctors.

This article reviews the role of new technology and computers as therapy tools for autism. It also describes the new technologies that are now being developed. These include computer software, audio and video recorders, virtual reality, and robots. These technologies can do many things, one of which is to provide a way to teach skills using computer software and virtual reality. The author believes that money spent in researching and creating technology tools would be money well spent.


Medical Hypotheses, by Altschuler, EL, published in 2008, summarized May 26, 2008

Webkinz may be a good therapy tool for children with autism.

This paper describes how playing with virtual reality pets may help the brains of children with autism. Children with autism do not seem to have "mirror neurons" that work well. This has been measured by studying brain waves of people with autism as they watch others move and do things. The author suggests that playing with virtual pets may be good therapy because it helps children with autism see the needs of their virtual pets. He further suggests that studies should be done to see if virtual pet therapy can help children with autism function better in society.


Autism, by Herrera, G., Alcantud F., Jordan R., Blanquer A., Labajo G., and DePablo C., published in 2008, summarized May 2, 2008

Virtual reality computer programs may be a good tool for helping children with autism learn how to do pretend play.

Many children with autism have trouble playing and using their imagination. This paper describes a study designed to see if a computer game (three 30 minutes sessions per week) can be used to teach pretend play to children with autism. The virtual reality program helped both children in the study. The authors noted that the children were better at paying attention in the post-test as compared to the pre-test and that may have confused the study results. One of the two children played more at home and in school after the virtual reality play therapy. He also started to like films that had magic in them.


This article highlights the pros of an technology-based online academic program for some children with autism. There may be any number of reasons parents may choose an online education, including bullying at school, sensory overload issues, and the pursuit of subjects above and beyond what is provided in a traditional school setting. The article highlights several organizations that are working on technology issues involving education so that they can provide the best experience possible for each child – whether it’s homeschooling, home and online schooling, or home, online, and peer interaction. While many parents and school districts have found that the iPad and other tablets are making a huge difference in the way students with autism communicate, other organizations are going a step further: K12, MIT Media Lab, Innovative Technology for Autism Advisory Board, Progressus Therapy, and Khan Academy.

Read original article: Virtual Education Targets Rise of Autism


What teenager doesn’t want to drive; but what if the teen has Asperger’s or high-functioning autism? A group of researchers at the University of Virginia led by Ron Reeve are studying whether using virtual reality driving simulators to teach drivers ed will help these students. Reeve explains that there is no legal reason why kids cannot drive, but there may be symptoms that interfere. For example, “they may hyper-focus on one aspect of driving and struggle with the multi-tasking required to simultaneously keep the car in the correct lane, maintain an appropriate distance from the car ahead, attend to a changing stop light or other signal.” His initial study plan is to have 10 students with Asperger’s/high-functioning autism learn to drive using a virtual reality driving simulator and gradually move to regular driving. Ten other students with Asperger’s/high-functioning autism would receive typical training; either parents’ teaching, driver’s ed, or professional driving school. Finally both groups of drivers will be evaluated by instructors who do not know which of the groups the students were in.

Read original article: U.Va. Receives Grant to Study Simulator's Effects on Teen Drivers with Autism


Andrew Gajkowski is a 17 year old with autism, who although he had strong academic skills, had difficulty with social skills and sensory input. His parents, along with Touchstone Behavioral Health in Phoenix, explored options to assist Andrew. He had passion and skills for information technology, so Touchstone looked to those attributes to help with other areas in Andrew’s life. Steve Porter, Chief Information Officer at Touchstone, believed there was a way to use technology to increase social behaviors. He discovered Virtuon’s vPresence – a virtual desktop program that has allowed Andrew and others like him the “freedom to work safely and securely on his social and computer skills without being locked in a computer lab." Ultimately, vPresence allowed Andrew to receive an IT certification and enrollment in Northern Arizona University’s Science in Technology Management program. He also mentors others with autism as they use vPresence in their therapy plans.

Read original article: Virtual Desktop Program Helps Connect the Autism Spectrum


This article focuses on reasons for and therapeutic success when using virtual technology for students with autism and other developmental delays. Examples include using virtual training when a student has to miss academic class time for therapy time, or providing peer interaction for children in a remote location or unable to attend school. Parents, teachers, and therapists can set up a child’s individualized educational program (IEP) when all are not in the same location. In addition, there are many school districts that cannot afford certain scholastic and therapeutic opportunity for their students, but can take advantage of video-conferencing. School districts successfully using distance learning for children with disabilities include: Broward County Public Schools (FL); Texas Education Agency; Kentucky School for the Deaf; and New Mexico School for the Deaf.

Read original article: Meeting the Needs of Special Needs Students Virtually



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Nov 26, 2007 by dankohn

Avatars Help Asperger Syndrome Patients Learn to Play the Game of Life At the UT Dallas Center for BrainHealth, Adolescents and Young Adults with Autism Practice Their Social Skills in Virtual Worlds    Richardson, Texas (Nov. 16, 2007) — A technology associated with fantasy worlds is helping young adults with autism in the hard reality of life.  Researchers at the University of Texas at Dallas Center for BrainHealth are working with patients diagnosed with Asperger Syndrome using virtual reality training. People with the disorder have normal intelligence, but they suffer from a variety of social cognitive defects, including an inability to read nonverbal clues and adapt well to change.  These young adults -- considered to have a form of autism -- face many obstacles in life. Interviewing for a job or asking somebody for a date can be monumentally difficult. To help them succeed, researchers from the center have created a virtual world for them to practice their social skills. Each person creates an avatar/character in his or her likeness, who then navigates through a virtual world, interacting with real people represented by their own avatars.  The virtual world includes settings commonly encountered in everyday life such as restaurants, shops, offices, apartment living and parks, where they can meet “new” people in a safe, controlled environment. For example, if the goal is applying for a job, their avatars substitute for them as they practice their interviewing skills with real people on-line until the fear and anxiety of a real encounter with a potential supervisor diminishes. This method is distinct from role-playing, which is a widely used method, in that they feel the same emotions as they would in direct encounters. Virtual reality provides a therapy tool to rewire the brain through practical experiences that can be manipulated in ways the real world cannot, says Dr. Sandra Chapman, director of the Center for BrainHealth.  “The clinicians can change the virtual world to increase the complexity of the exercise, control for sensory overload, provide motivation, and record feedback,” said Chapman.  “Unlike other models of intervention, virtual world experiences provide a powerful way to learn new and more appropriate ways to respond to people in scenarios similar to those faced everyday,” she said. “Our research in brain discoveries tells us that the brain can rewire its pathways with intensive practice grounded in experience – not by learning rules of how to interact – which has been the most common therapy practice heretofore,” said Chapman. “These young adults have the advantage of an intensive, interactive therapy to deal with problems they encounter everyday but in a safe setting to practice their social skills.”  Before entering the program, the participants undergo a series of brain imaging measures and neurocognitive tests. At first, they practice with their avatars with a clinician by their sides.  Quickly, new persons/avatars are introduced to the client and they begin to interact with family members and trusted friends. In addition to the virtual-world therapy, the young adults receive plenty of one-on-one coaching as they are trained to develop the insight to assess their own responses. At first, they watch recordings of their interactions, and gradually they are expected to modify their behaviors to fit the context in real time. The idea is to train their brains in new ways of thinking in contexts that closely mimic real life. That goal is to stop unhelpful responses before they can start. “There are almost no treatment programs for older children or young adults with autism-related disorders,” said Chapman. “And yet this is a very good time to intervene because it is during adolescence that rapid brain development takes place – particularly in the areas supporting social-skill development.” Although still in the early stages, the BrainHealth researchers say they can detect dramatic improvements with many of the participants in terms of simple awareness of their social problems, which they say is the first step to improvement.  Virtual-reality therapy has become a new tool in brain rehabilitation. Therapists are using the gaming technology for people who suffer from autism spectrum disorders, schizophrenia, attention deficit disorder, addictions, strokes and brain injuries. About UT Dallas

The University of Texas at Dallas, located at the convergence of Richardson, Plano and Dallas in the heart of the complex of major multinational technology corporations known as the Telecom Corridor, enrolls more than 14,500 students.  The school’s freshman class traditionally stands at the forefront of Texas state universities in terms of average SAT scores.  The University offers a broad assortment of bachelor’s, master’s and doctoral degree programs.  For additional information about UT Dallas, please visit the University’s Web site at www.utdallas.edu.



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